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Kyley
Teague (Smart Hero 5/Criminologist 5), female Medium-size human
HD 10d6 ; hp 41; Mas 10; Init -1; Spd 30 ft.; Action Points 82; Reputation
+6; Defense 14, touch 14, flatfooted 14 (-1 Dex, +5 class); BAB +4; Grap
+5; Atk +5 melee (1d6+1 nonlethal, unarmed strike), or +3 ranged; FS 5ft.
by 5ft.; Reach 5ft.; AL N; SV Fort +4, Ref +1, Will +10; Str 12, Dex 8,
Con 10, Int 16, Wis 14, Cha 15.
Talents and Special Abilities: Linguist (+8 bonus), Savant (+5
bonus, Knowledge (history)), Savant (+5 bonus, Knowledge (art)), Sharp
Eye, Contacts (1 low, 1 mid), Burning the Midnight Oil
Occupation Academic (Knowledge (art), Research, Decipher Script; Wealth
+3)
Wealth +28
Skills: Computer Use +3, Concentration +6, Decipher Script +11,
Forgery +11, Intimidate +11, Investigate +17, Knowledge (art) +18, Knowledge
(civics) +6, Knowledge (current events) +5, Knowledge (history) +20, Knowledge
(streetwise) +6, Profession +8, Read/Write Language (English; French,
German, Spanish, Mandarin, Latin, Hebrew, Russian, Sanskrit), Research
+12, Perform (stringed instruments) +3, Search +15, Sense Motive +12,
Speak Language (English; French, German, Spanish, Mandarin, Latin, Hebrew,
Russian), Spot +12.
Feats: Attentive, Frightful Presence (DC 22), Iron Will, Meticulous,
Psychometry, Renown, Self Improvement (Cha), Sensitive, Simple Weapons
Proficiency.
Possessions: Day pack, business and casual outfits, 1 single
formal outfit, overcoat, Digital camera, cell phone, PDA, cellular modem,
digital audio recorder, violin, laptop. |
Skill breakdown
Computer Use +3 (Int +3, 2 rank)
Concentration +6 (Wis +2, 4 ranks*)
Decipher Script +11 (Int +3, occupation +1, 7 ranks)
Forgery +11 (Int +3, Meticulous +2, 6 ranks)
Intimidate +11 (Cha +2, 9 ranks)
Investigate +17 (Int +3, Attentive +2, Sharp Eye +2, 10 ranks)
Knowledge (art) +18 (Int +3, occupation +1, savant +5, 9 ranks)
Knowledge (civics) +6 (Int +3, 3 ranks)
Knowledge (current events) +5 (Int +3, 2 ranks)
Knowledge (history) +20 (Int +3, occupation +1, savant +5, 11 ranks)
Knowledge (streetwise) +6 (Int +3, 3 ranks)
Profession +8 (Wis +2, 6 ranks)
Read/Write Language (English; French, German, Spanish, Mandarin, Latin,
Hebrew, Russian, Sanskrit)
Research +12 (Int +3, occupation +1, 8 ranks)
Perform (stringed instruments) +3 (Cha +2, 1 rank*)
Search +15 (Int +3, Meticulous +2, Sharp Eye +2, 8 ranks)
Sense Motive +12 (Wis +2, Attentive +2, 8 ranks)
Speak Language (English; French, German, Spanish, Mandarin, Latin, Hebrew,
Russian)
Spot +12 (Wis +2, Sharp Eye +2, 10 ranks)
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Background
There is one remarkable thing about Kyley Teague's high school yearbook.
The legend beneath her photo reads "She's pretty... creepy."
It's not the unusual olive tone of her skin accentuated by dreamy amber
eyes, a gift from a mixed parentage that includes Hindu, Irish and Greek
blood; it's the way that her eyes seems to look right through anything
they focus on.
When her british parents moved to the U.S., they brought with them their
business antiques. Her father used to be a curator in the British Museum,
and her mother holds a couple of degrees in history and art (not to mention
that she was the one with the business sense). Setting up shop in Boston,
their little store soon became known as a place where one could find the
rare, the exotic and the priceless.
When she wanted to be alone, she'd sneak down to the store and its basement
and browse through its collection of auction house catalogues, art encyclopaedias
and her father's mountains of unpublished "works in progress."
Without realising it, she
acquired an impressive education in art appreciation. She grew to love
the images she saw in the catalogues and grew ecstasic when she recognised
some of the items that her father brought from auctions or a widow sold
off from her late husband's collection. She moonlighted as her father's
assistant store clerk and sold a lot of things out of the novelty of such
a cute young girl being able to discuss the origins of any piece in the
showroom.
It all changed one night when she was alone in the house. Her two brothers
were at summer camp and her parents at another auction. Kyley, by then
14, went down to the store to read the catalogues as she always did. She
found a box with things that her father had refused to put on sale and
even to let them come to light. When the Teagues returned that night,
they found their daughter curled in a ball against the wall, gibbering
and clutching a ring with the Gestapo seal. She spent an entire month
in a vegetative state and another two under psychiatric care. When she
was released, she was a totally different girl. When she used to be happy
and outgoing, she retreated into herself. She refused to work in the store
again and avoided physical contact at all costs. She would get a horrified
look all of a sudden only to return to normal in a second. Her friends
abandoned her, freaked out by her new personality.
She graduated as the school weirdo, but no one dared to pick on her after
she said, without a doubt, that a classmate's penk knife had been used
to kill a woman once. She took up the violin without explanation and,
while she didn't do horridly, she wasn't good either, but playing seemed
to calm her and almost return her to her old self.
At college she took up art history and became quite a scholar, spending
most of her time at the library. When asked why, she simply answered 'I
can read, and see the art and put those pictures in my head... I don't
want to give room to the other ones.' Her standing friendship with the
library staff convinced her to become a librarian and earned a post right
after graduation at a Washington library. Her exotic good looks and a
british accent she can't seem to get rid of fit right in and attracted
a lot of male clientele that would not normally visit the library, but
she kept to herself in that regard, immersed in her world of books and
art.
One day she received a call from an old college friend, she remembered
Kayley's uncanny stores of knowledge and perceptiveness and invited her
to join A.R.T. She agreed when she recognised a chance to actually -do-
something with her vast stores of knowledge and her supernatural intuition.
She started managing A.R.T.'s databases and library, but her knack for
noticing unusual and out-of-place things put her in the field, where her
talent and intuition were discovered and where she began making real progress
in reasserting herself. It was like a drowning man reaching for a lifeline,
as her old self tried to take a proactive stance rather than remain buried
under the fear and paranoia that coloured her life after the incident
at the store.
Season 2
After some time in the field, Kayley stabilised a while and gained a lot
of confidence in her own abilities, as well as losing some fear of her
unexplained talents. While working actively, she increased her expertise
and field work interested her into deepening her training in criminology.
She turned her intuition and perception towards analysing a crime scene,
and her sudden fits of creepyness into a tool for interrogating people.
Her career seemed to be on the upswing but, just as when she was blooming
as a teenager, there was a second turning point for her when her parents
retired, and left her the antique store. She walked the aisles, lost in
memory and, without thinking, she found herself holding the same box she
had held more than a decade earlier. She opened it.
The office had to send agents to the store, for Kayley failed to report
to work for two days. They found her comatose and rushed her to a hospital,
where she woke up a couple of days later and, once agains, she was changed.
Her partners noticed immediately. She was more secure, but less passionate;
much more professional and competent, but her demeanour was downright
sinister. She spoke to herself in one of the many languages she knows
and she was able to stare down the worse criminals and leave them shaking,
as if she could open a window into her visions and straight into her target's
eyes. When asked about her talent, she merely smiles enigmatically and
puts a finger to her lips. Her reputation as an art and history pundit
has gone beyond the law-enforcement circles, where her creepiness is also
the matter of a lot of talk.
Personality
She used to be edgy and jittery, prone to nightmares borne from the
visions she gets by touching an object, but now she is much more stable
and serene, if a bit dark and ominous. She has no problems when dealing
with people, but she merely opts not to do so. She often comes about as
arrogant and condescending. She has not lost her avid hunger for lore
and information, nor her single-mindedness when devoting her attention
to any given task. Her old habit of humming to herself remains, but this
time is not out of fear of silence and loneliness, but rather because
she likes the sound of her own voice. She gained a sort of morbid magnetism
that gained her a couple of suitors, and she went out with them for a
while, but soon broke off the relationship out of lack of interest on
her part.
Appearance
Her muddled blood already gave her an exotic attractiveness, but now
that she takes more care about her looks than she did before, she can
be quite striking. Her usually mismatched clothes changed slowly into
ellegantly simple outfits, her wardrobe darkening in colour until now
she wears mostly in black and dark browns, with the occassional white
blouse for contrast.
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